

High Health, good Energy, and equally good Attack is everything a good time damager needs, and Eruptoad's no exception. Touch Fire, Flame Cannon, Intense Flame, just to name a few options this thing gets. Most of its moves do no initial damage, but come next turn, enemies will start being K.O.'d. Unlike most time damage moves, these do some decent up-front damage to targets, but are still useful. Examples:įire Ram and other fire moves are good for this. Most of these minions are fire or undead types. They aren't usually that durable, but can be worth it in terms of offense. These are minions that don't do damage right away, but often have a lasting effect at the start of the next turn, even if they have been taken out by then. its still hard to loose any battle in normal mode but sometimes you need a few tries to get 3 stars shielded tanks dont use their Taunt skill. battles with 3 shielded Minions on both sides can get annoying. attack them with your tanks or kill them all with one multi-aim-skill to loose only one damage dealer and get 3star rating deflected damage - kills your damage dealers, it doesnt get redirected. Sadly, though, tanks do have some disadvantages. strong stats, most tanky tank but no usefull offense, it replaced my Tigertan in hard mode Torment - 100%Taunt, Perseverance, Diamond Skin, TitanDeathClaw (TitanSword), SlagShot, Agility. give it speed gems when you are overrun by fast enemy minions his high speed combined with Destabilize (and Perseverance+Taunt ofcourse) can be very handy. get 2x Rottal in Floor 2-3 early, get defensive the skills first and add offensive skills later. Taunt level 3 (60%), Perseverance, Destabilize (or DeepQuake) and Tackle for longer battles. My favourite, its pretty fast for a tank and has usefull attack skills. Tanks must have loads of HP, but dont really need gems. 2 or more minions using this skill will prevent your damage dealers from any damage and share it between each other. Titan Thrash, Titan Rush, and Avalanche are just a few things this truck of a minion can get.īasic skill any tank will need: Taunt/Torment - redirects damage to this minion. High attack, speed gems are absolutely necessary when playing Sobek. It also has a bit of bulk, so it can take a hit or two. Ferocity and speed gems will make Mayataz even more destructive than it already is. Domisteam needs alot of energy, use energy gems.īoulder Slam and Cloudburst are your main two attacks when using this minion. Precision Missiles, Death Call, Ferocity, Agility. replay floor 1-3 early until you have 2 of them, use Peck skill until you get Flurry lvl 3, reset once you reach Windstorm. use attack gems, speed gems vs fast teams. Passive speed and attack are very useful. They need high speed, attack and skills that hit at least 2 monsters and deal high damage. You'll have to choose them mainly by their stats, though some of their flaws can be alleviated by gems.Titans are very powerful. Specialize you minions - damage dealers (fast/strong), tanks (tough/tougher), etc. if the stats fit the current tactic, that's for the best). In my opinion, a good way to build a strategy is : look up all the Skills available and find an idea of complex strategy, then enhance//secure it with some simple strategy (Elements) as available according to the wanted skills, then try to incorporate some primary strategy (Stats) with the remaining leeway of choice (i.e. Then, everyone can create their strategy by combining some of the above and foremost, giving their minions a definite role in battle. and the complex ones : relying on Skills ("use a combination of techniques that can trap/give advantage over the opponent") the simple ones : relying on Elemental sensibilities ("attack/defend with as many strengths/resistances as possible") the primary ones : relying on Stats, and leveling ("the strongest/toughest/quickest wins") I personally consider 3 basic types of strategies in such games:
